![]() The flood is supernatural in origin, with several dark secrets pertaining to its appearance in the small town, many of which are connected to the ties Oakmont has with the Occult. This flood also brought with it the madness that has driven many to seek medical aid to calm their horrifying visions, only to remain in a state of mass hysteria. Six months prior to Reed coming to Oakmont, the town was heavily flooded with many of its streets and alleyways submerged underwater, forcing its inhabitants, as well as Reed himself, to use boats or rafts to traverse from one district to the other. I found that while there are certainly some aspects of the game that do dip into this subject, it never felt like it was overpowering or the focus on the game’s story. Lovecraft inspired title, the game opens with a warning about the inherent racism found in the author’s writing and that the game would rather be faithful to his works than pretend these views didn’t happen. In an effort to put these visions to rest, Reed will get caught up in murder, conspiracy, prophecy, and the feuding racism between the local townsfolk and a race of fish people called Innsmouthers. As Reed discovers, these dreams are not his alone and that many of the townsfolk are also plagued by visions, often describing the same dreams in exact detail. ![]() #The sinking city gameplay seriesReed has been having a series of visions and nightmares, and has been invited to the town in an effort to make sense of them. The Sinking City sees Boston native Private Eye, Charles Reed entering the fictional town of Oakmont, Massachusetts during sometime in the 1920’s. While the combat encounters are still fairly enjoyable, they are far from what I truly love about the game and simply don’t hold a candle to everything else this game has to offer. While it does many of these things well, it also injects combat amongst these concepts in a less than inspiring way. The Sinking City is a Lovecraftian detective game, complete with analyzing clues, tracking down leads, interrogating suspects, and uncovering the barrage of supernatural mysteries. This latest detective adventure feels like a combination of both Sherlock Holmes and the Devil’s Daughter, and Cyanide’s latest release, Call of Cthulhu, an equally impressive title I’ve quite enjoyed thus far. I knew exactly what to expect on both a technical and gameplay level, considering much of the systems at work here are borrowed directly from their previous efforts. Keeping my expectations in regards to what the studio has developed before, it was a no-brainer to purchase The Sinking City. While I fully understand why many will shun the title on its visuals alone, Frogwares has had a history of making enjoyable, decently written adventure games, and The Sinking City is no exception. It certainly is not without its issues, but going in with the expectations of a comparable AAA experience isn’t going to allow the game to get its hooks in you. While The Sinking City has been glossed over by many due to its “Eurojank” appearance, I’ve been pleasantly surprised by just how engaging and addictive the game can be at times. Let me know your thoughts if you've played it or if you have any questions about the game.The Sinking City is the latest detective adventure from Frogwares, a studio mostly known for its string of Sherlock Holmes titles, a series of games I am very much a fan of. ![]() Oh and there is multiple difficulties both for the investigation and the gunplay, so you don't have a ton of hints during the investigation but easier enemies. ![]() ![]() It may be a little cumbersome for some, but it's worth it to me. I love that you have a compass but no minimap so you have to learn the city yourself. I highly recommend checking it out, especially if you like reading in your games, good storytelling, investigative gameplay, and no handholding. It runs pretty well and while the game can be janky at times (made by a small studio), I have to say that when you are investigating the cases time just fades away and figuring things out is so satisfactory that you forget the NPC's random spawn points. I want to point out how well the developers have ported this game on the NS. Well that has been remedied now and I'm having a blast. I remember when it came out on the little console that could and it got decent reviews (average?) from most outlets, but I never got around to buying. I grabbed this during the last sale and I wanted to say how good the core gameplay is. ![]()
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